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In this game, you play a Runecaster in the battle-scarred realm of Zun. Magic runes from a long-forgotten war fill the land. Only a few have the gift to see them, let alone use them in battle. With skill and a little luck, you may turn the tide!
Runes of Zun is a card-dueling game of magic and mayhem for 2-4 players. It's easy to learn and draws inspiration from collectible card games and deck builders but without all the fuss.
Many ways to play
- Play a 1v1 duel, 2v2 team-up, or a 3-4 player battle royal
- Play 3v3 or 4v4 teams with a second deck (each team draws from their own deck)
- Add the Action Packed expansion to change the game
Friendly to new players
- No setup time gets you playing right away
- Shared deck means nobody has an unfair advantage
- Easy to learn because each card explains how to use it
Interesting to competitive players
- Sharing a deck gives agency and allows you to take calculated risks
- Tons of creative card combos are possible
- Playing well and reading players can lead to huge opportunities
- 60 colorful rune cards: 28 actions, 22 modifiers, and 10 reactions
- 4 HP tracker cards
- 4 HP tokens
- The complete rulebook
- An attractive matte finish box with room for expansions
Each player starts with an HP tracker and a hand of 5 cards from the same deck. Track your HP as you play. Each time your HP goes down to a lower bar (like, from 9 HP to 8 HP), you can't go back up! If you run out of HP, you're defeated. Another player might play a revive card to bring you back, but at great cost. Be the last player standing to win!
Play multiple actions on your turn
Here are 3 of the 9 types of action cards. Play as many as you like on your turn, but watch out for Reaction cards! Do you play Daze so you can safely Steal? Or heal with Restore and wait for a better hand? Or both? Discard and redraw up to 5 cards at the end of your turn. Unless of course, you ended up with more than 5 cards...
How you play your actions is up to you! Do you go all-out? Or do you save up and build a massive combo?
Power-up actions with modifiers
Modifiers can make your Actions several times more powerful! As long as you match the modifier icon along the left side, there's no limit to the number of modifiers you can place on an action card!
Above is a common play using an Attack rune empowered with 2 Boost runes! A powerful attack indeed, but perhaps this is too aggressive? Do you play into your opponent's hand, praying they don't react to your heavy hit? Or do you save a Boost for another rune?
Fight back with reactions
Reaction cards can turn the tables or give some hope during a rough attack. Reaction cards can be played on another player's turn as long as someone is using an action card against you!
Here, you play a Redirect with a Boost modifier! These runes are a perfect counter to a massive attack from someone who played their whole hand to defeat you! If they have no cards left, their rune can be used against them with even more power behind it!
Unleash killer combos!
You can mix actions and modifiers to make great combos on your turn. You can even build up your hand size with special action and reaction card combos. Watch out though! Every card you draw past 10 in your hand will cause you to lose 1 HP! Check out all the actions, modifiers, and reactions below and see what you can dream up.
NOTE: All gameplay videos are from a spectator view on Tabletop Simulator. The player's can't see each other's cards, but you can.
Add our first expansion!
Don’t have enough action in your game? Want more chaotic (and maybe game-breaking) possibilities? The Action Packed expansion includes 18 more of the base game’s action rune cards to mix-in or swap out to change the game dynamics!