Why We Make Games

It's midnight, but no one wants to go home yet. We're in the mood for a game. We clear the table and pull out that sweet big box we got for Christmas and start unpacking. Nik takes charge of setting up. He always sets up. He's really good at it. We organize the bits of cardboard and plastic for our sections of the table as he reads the rules aloud. Our enthusiasm is still there even after it's pretty clear we've got a while before we can play this new game.

But there's a problem. Our table is too small. We literally can't play the game on our table. It's now 1am and we've spent an hour preparing to play what we still agree will be a fun game. Except now our enthusiasm is gone. No one has the energy to pack it up and start over on a bigger table (or the floor). Before we give up for the night, we grab a fun filler game and have a blast playing it over and over. Nights like this are why we make games.

We make games that are:

Our Team

We're a family-run indie game company that Love playing and making games.

Dave Balmer

Designer, developer, obsessor.

Ann Cronin

Designer, tester, mother of dragons.

Jeremy Corley

Breaker of games, demo monkey, shrink wrap savant.

Nik Cronin

Skeptic, tester, master of rules and setup.

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