18 Card Sushi

18 bite-size games for 1-4 players. Every game is different and each takes about 10 minutes. Draw, draft, match, pass, count, memorize, toss, bluff, place, score and discard your way to victory.

18 Micro Games

  • Something for everyone
  • Color-blind friendly
  • Easy to learn
  • 18 Cute sushi-themed cards
  • Salmon, Tuna & Avocado
  • Slim, easy to carry deck
$9 + $2 shipping

How to Play

Obentō (lunch box)

A hand drafting game for 2-3 players. Deal all the cards into 3 rows of 6 cards, alternating face-up and face-down. On your turn take 1 face-up card and 1 face-down card next to it into your hand (in a 2 player game, take only 1 of the last 2 cards). The game is over when all the cards have been drafted. Add your cards that have 2 or more of the same number, 3 or more in numerical order, or 4 or more of the same color. Then subtract your highest card with no match to get your score. The player with the highest score wins.

Dietto (diet)

A strategy placement game for 2-3 players. Split the deck into hands of 6 cards, one color for each player. The player who goes first must place a card face-up in the middle of the table as their first turn. On every other turn, place a card adjacent to any card on the table: 1) your card must be 1 higher or 1 lower than any card adjacent to it; 2) there can only be up to 3 rows with up to 5 cards in each row. If you can't place a card, you must pass. The game is over when all players pass. Add the the cards left in your hand to score. The player with the lowest score wins.

OBOE SAN (remember 3)

A match game for 2-4 players. Deal all cards face-down in a grid of 6 across and 3 down. On your turn, turn 3 cards of your choice face-up. If all 3 are the same number, place them in your scoring area and take another turn. If not, turn them back face-down and end your turn. The game is over when all the cards have been taken. The player with the most sets of 3 is the winner.

JŪNI (12)

A bluff & push-your-luck game for 2-4 players. Deal each player 1 card face-down and 1 card face-up. On your turn, you may draw 1 card face-up or pass. If the total of your visible cards is 12 or over, you must pass. The game is over when all players pass. Reveal your face-down card and add your cards to score. The highest score 12 or under wins.

TSURI (fishing)

A fishy sort of game for 2-3 players. Deal 4 cards to each player. On your turn, you may ask another player for card of a given number from their hand. If they have any, they must give it to you and you may take another turn. If not, you must draw a card. If the card you draw is the number you just asked for, you must take another turn. Place any set of 3 cards of the same number you get into your score pile. The game is over when all the cards have been played. The winner has the most sets of 3.

Agari (first out)

A game of luck and discards for 2-3 players. Deal 3 cards to each player. On your turn discard a card that is either 1 higher or 1 lower than the face-up card on the discard pile. If you cannot, draw a card. If there are no cards to draw, shuffle the discards into a new deck and draw. The game is over when a player discards their last card or if no one can discard from their hand. The winner has the least cards left in their hand.

Chūmon (order up)

A memory game for 1 player. Shuffle and place the deck face-down. On each turn guess “even” (2, 4, 6) or “odd” (1, 3, 5) and draw a card. If your guess was correct, discard the card face-up and take another turn. If you were incorrect, place all the discards face-down on top of the deck and try again from the start. The game is over when you correctly guess or remember all the cards in the correct order. Track the number of times you had to start over as your score, where lower is better. Make it more difficult by guessing colors (orange, green or pink), guessing numbers, or both. Challenge your friends to beat your score.

Kaitenzushi (conveyor belt)

A pass and keep game for 2-3 players. Deal cards face down to each player (9 cards for 2 players or 6 cards for 3 players). On each turn all players choose and keep 1 card from their hand and place it face-down on the table. Then everyone must pass their hand to the player on their left and reveal the card they kept. The game ends when all the cards have been revealed. Add your cards that have 2 or more of the same number, 3 or more in numerical order, or 4 or more of the same color. Then subtract your highest card with no match to get your score. The player with the highest score wins.

Jūni Narabi (12 per row)

A sudoku-like placement game for 1-3 players. Deal 3 cards to each player. On your turn, place a card on the table: 1) adjacent to another card; 2) in such a way that you do not make any row or column total higher than 12. Score 1 point for any row or column that you make add up to exactly 12. If you cannot place a card, you must pass your turn, otherwise draw a card to end your turn. The game is over when you run out of cards to play. The winner has the highest score. For solo play, try to beat your highest score.

Kuesuto (treasure quest)

A push-your-luck game for 1 player. Find and place the Green 6 card face up on the table. This is your starting room and gives you a starting health of 6. Deal the rest of the cards face-down around your starting card until you have 3 rows of 6 cards each. On each turn you may enter a room by revealing any face-down card that’s adjacent to any face-up card. Each card has a different effect:

Orange Add 1-6 treasure
Green Add 1-6 health
Pink Subtract 1-6 health

The game ends if you run out of health (total pink is higher than total green) or you decide to stop. Try to get the most treasure without running out of health. Challenge your friends to beat your high score.

Cādo Shibai (card story)

A story making game for 2-4 players. On your turn, deal one card face-up and tell a part of a story that includes the card’s number or color (eg. “…ate 3 green spiders…”). On your turn, repeat the entire story so far. If you are successful, draw a card, place it face-up next to the last card, then tell a new part of the story (again, using the card’s number or color). If you forgot part of the story, end your turn, draw a card and place it in your score pile. Play continues until all the cards have been played or everyone has forgotten the story. The winner has the fewest cards in their score pile.

Hattari (bluffs)

A bluff and guess game for 2-3 players. Goal: get the highest score after 3 rounds. Deal out 6 cards of the same color to each player. On each turn, all players choose 2 cards from their hand and place them face-down. Everyone flips their cards over at the same time. If you have the highest unique card on the table, place it in your score pile. Discard the rest of the cards played. The game ends when all the cards have been played and the winner has the highest score in their pile.

Kakeru (better)

A bluff & swap game for 3-4 players. Goal: get the lowest scoring hand before anyone else. Deal out 3 cards to each player face-down in a small row in front of each player. On your turn, you may trade one of your cards with any card of your choice from another player. The cards stay face-down and you may not change the order of any other cards. The game ends when a player declares they have the lowest hand on or after their 3rd turn. All cards are revealed and the player with the lowest score is the winner.

BUTA (oinker)

A push-your-luck game for 2-4 players. On your turn, shuffle the deck, draw 2 cards and place them face-up on the table.

  • If you drew a 1 then your turn ends with 0 points for the round
  • If you drew a pair of 1’s then you also lose any points you had before your turn
  • If you drew any other pair then draw 2 more cards

Otherwise you may choose to draw as many pairs of cards as you dare on your turn. Add cards you've drawn to score. The game ends after 3 rounds and the winner has the highest score.

Atsumari (gathering)

A trading game of tricks for 2-3 players. Deal out 2 cards face-up to each player. On your turn you must trade one of your cards with any opponent’s card of your choice. If you have a set of cards that add up to 7, place them into your score pile. Draw a card face-up (or 2 cards if you have none left) to end your turn. The game ends when no more cards can be played and the winner has the most sets of 7.

Atarazuni (no touching)

A dexterity game for 1-4 players. On the far end of a table, line up 6 cards face-up in a row from 1 to 6 where the 6 is furthest from you. These are your targets. On your turn toss three cards, one at a time, toward the line of cards on the table. Score each toss by which target card you land closest to without passing or touching. Keep a running total of your score. The game ends after 3 rounds and the winner has the highest score.

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BONUS!

Use the cards to replace 6-sided dice (up to 3 dice). Shuffle and then draw 1 card for each dice in your roll.

Clarifications

Add Increase a score by a card’s value.
Adjacent Cards above, below, left or right only; not diagonally.
Next to Cards to the left or right only.
Subtract Reduce a score by a card’s value.